Job Detail

Member of Technical Staff, ML Compiler and Systems (Paris, London)

Others Full–time
ID: #10844
Posted: 2026-03-10
Salary

Description

What You'll Do • Lead the evolution of our high-performance robotics simulation platform • Design and implement the compute infrastructure and data flow mechanisms to optimize performance for physics simulation and foundation model training • Lead development of our compiler stack, focusing on JIT compilation, LLVM IR, and GPU codegen to minimize compile time and maximize runtime performance • Collaborate with the team to improve the compiler's support for differentiable programming, crucial for training neural networks within simulations • Stay current on state-of-the-art ML compilers—such as those in torch, Triton, and JAX—and decide which techniques and approaches are best suited for our application • Work closely with simulation and robotics engineers to align compiler enhancements with application needs • Contribute to relevant open-source projects and participate actively in the broader compiler and systems community What You’ll Bring • Strong background in compiler construction, particularly in JIT compilation and LLVM-based code generation • Extensive experience with GPU programming models (e.g., CUDA, Vulkan) and understanding of GPU architecture • Track record as a core contributor to GPU programming infrastructure—such as Torch, JAX, Mojo, Taichi, or Warp • Proven ability to profile and optimize complex systems for performance and scalability • Understanding of automatic differentiation and its application in simulation and machine learning contexts • Excellent communication skills and a collaborative approach to problem-solving • Enthusiasm for contributing to and engaging with open-source communities

Hard Skills 0

No hard skills extracted

Soft Skills 0

No soft skills extracted

Apply Options
Publisher Direct Link
LinkedIn No Apply
LinkedIn No Apply
API Logs for this Job
Query Country Status Response ms Created
Member of Technical Staff, ML Compiler and Systems (Paris, London) fallback 429 2026-03-21 21:05
graduate software engineer in London gb duplicate 25000 2026-03-21 17:53
junior AI developer in London gb duplicate 7475 2026-03-21 17:07
junior AI developer in United Kingdom gb duplicate 9585 2026-03-21 17:07
junior AI engineer in United Kingdom gb duplicate 21364 2026-03-21 17:04
junior ML engineer in London gb duplicate 10686 2026-03-21 17:01
junior ML engineer in United Kingdom gb processed 22049 2026-03-21 17:00
Raw JSON
{
  "job_id": "622E-JmvGRxwk69KAAAAAA==",
  "job_city": "London",
  "job_state": null,
  "job_title": "Member of Technical Staff, ML Compiler and Systems (Paris, London)",
  "job_salary": null,
  "job_country": "GB",
  "job_benefits": null,
  "job_latitude": 51.5072178,
  "job_location": "London",
  "job_onet_soc": "15111100",
  "apply_options": [
    {
      "is_direct": false,
      "publisher": "LinkedIn",
      "apply_link": "https://uk.linkedin.com/jobs/view/member-of-technical-staff-ml-compiler-and-systems-paris-london-at-genesis-ai-4383817903?utm_campaign=google_jobs_apply&utm_source=google_jobs_apply&utm_medium=organic"
    },
    {
      "is_direct": null,
      "publisher": "LinkedIn",
      "apply_link": "https://uk.linkedin.com/jobs/view/member-of-technical-staff-ml-compiler-and-systems-paris-london-at-genesis-ai-4383817903"
    }
  ],
  "employer_logo": "https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSorRo9itCXDmF_R1yK2iOiP3zSAAUEB7L9OMn2&s=0",
  "employer_name": "Genesis AI",
  "job_is_remote": false,
  "job_longitude": -0.12758619999999998,
  "job_posted_at": "11 days ago",
  "job_publisher": "LinkedIn",
  "job_apply_link": "https://uk.linkedin.com/jobs/view/member-of-technical-staff-ml-compiler-and-systems-paris-london-at-genesis-ai-4383817903?utm_campaign=google_jobs_apply&utm_source=google_jobs_apply&utm_medium=organic",
  "job_highlights": {},
  "job_max_salary": null,
  "job_min_salary": null,
  "job_description": "What You'll Do\n• Lead the evolution of our high-performance robotics simulation platform\n• Design and implement the compute infrastructure and data flow mechanisms to optimize performance for physics simulation and foundation model training\n• Lead development of our compiler stack, focusing on JIT compilation, LLVM IR, and GPU codegen to minimize compile time and maximize runtime performance\n• Collaborate with the team to improve the compiler's support for differentiable programming, crucial for training neural networks within simulations\n• Stay current on state-of-the-art ML compilers—such as those in torch, Triton, and JAX—and decide which techniques and approaches are best suited for our application\n• Work closely with simulation and robotics engineers to align compiler enhancements with application needs\n• Contribute to relevant open-source projects and participate actively in the broader compiler and systems community\n\nWhat You’ll Bring\n• Strong background in compiler construction, particularly in JIT compilation and LLVM-based code generation\n• Extensive experience with GPU programming models (e.g., CUDA, Vulkan) and understanding of GPU architecture\n• Track record as a core contributor to GPU programming infrastructure—such as Torch, JAX, Mojo, Taichi, or Warp\n• Proven ability to profile and optimize complex systems for performance and scalability\n• Understanding of automatic differentiation and its application in simulation and machine learning contexts\n• Excellent communication skills and a collaborative approach to problem-solving\n• Enthusiasm for contributing to and engaging with open-source communities",
  "job_google_link": "https://www.google.com/search?q=jobs&gl=gb&hl=en&udm=8#vhid=vt%3D20/docid%3D622E-JmvGRxwk69KAAAAAA%3D%3D&vssid=jobs-detail-viewer",
  "employer_website": "https://genesis-ai.company",
  "job_onet_job_zone": "5",
  "job_salary_period": null,
  "job_apply_is_direct": false,
  "job_employment_type": "Full–time",
  "job_employment_types": [
    "FULLTIME"
  ],
  "job_posted_at_timestamp": 1773100800,
  "job_posted_at_datetime_utc": "2026-03-10T00:00:00.000Z"
}